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Old Nov 13, 2006, 05:57 AM // 05:57   #1
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Default Warrior Build - Insignia Suggestions?

I am new to placing insignia's on armor and just got my 15k primeval for my warrior. Below is my warrior build. I do not plan on much pvp mainly pve. I farm n stuff! Can someone please suggest which insignias would best take advantage of my most favorite of builds? Other suggestions welcome.

Skills: Eviscerate, Executioners Strike, Penetrating Blow, Cyclone Axe, Watch Yourself, Sheild Stance, Orison of Healing, Vigorous Spirit

I have sup vigor rune, sup absorbtion, minor tactics, minor strength, and sup axe on helm to make.

10 Healing
16 Axe
9 Tactics

Tanzits Cleaver + Crimson Carapace Sheild

TY

P.S. I may be using a sword build sometime when I purchase another helm for this. It is my first set of 15k and I really don't want to mess it up.

TY TY
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Old Nov 14, 2006, 03:15 AM // 03:15   #2
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24hr bump
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Old Nov 14, 2006, 09:27 PM // 21:27   #3
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None of the insignias make much of a difference except for radiant (equivelant of Gladiator armor). Use that. Warriors already have the highest armor in the game, and more HP from survivor's is an incredible waste.
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Old Nov 14, 2006, 11:09 PM // 23:09   #4
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Well, I suppose it depends. Radiant is a safe bet all around. The survivor insignia could be useful in PvP, but I wouldn't suggest it for PvE.
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Old Nov 14, 2006, 11:12 PM // 23:12   #5
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Quote:
Originally Posted by Switey
Cyclone Axe, Sheild Stance, Orison of Healing, Vigorous Spirit
That's 4 energy skills. Gladiator's (i.e. Radiant) is definitely the way to go.
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Old Nov 15, 2006, 05:20 AM // 05:20   #6
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Orison and Vig Spirit... Just to let you know, there;s this skill in tactics called Healing Signet. Saves energy, a slot, lots of attribute slots, and allows you to try other secondaries.

This means Gladiator's is for mending wammos (because if you have 27 energy, you can cast mending twice, and still have enough energy for healing hands), and for PvP. Otherwise find something else, like Dragon armor (or whatever it's called in Factions + Nightfall + Inscriptions (The one with + 10 AL vs. elemental)).

This is how I see things anyway.
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Old Nov 15, 2006, 08:33 PM // 20:33   #7
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I always use the gladiator. It's the best choice even as u could suddendly need energy for a particular build.
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Old Nov 15, 2006, 10:47 PM // 22:47   #8
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Quote:
Originally Posted by jesh
Warriors already have the highest armor in the game, and more HP from survivor's is an incredible waste.
But degen conditions and hexes ignore armor. Survivors isn't always the best, but I would feel comfortable saying it was useful. Certainly a better choice than any +armor options.
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Old Nov 16, 2006, 05:41 PM // 17:41   #9
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Radiant > All
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Old Nov 16, 2006, 05:55 PM // 17:55   #10
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since this is a farming build, you'll use a zealous axe anyway (unless you're mad, cyclone axe + zealous = omg lololol) so i'd suggest survivors or +armour, or a mixture (thats what i do) since survivors will protect against degen (that most monsters in PvE cause) and armour will reduce damage from attacks, a tip:

go farming now, if you recieve almost no damage from attacks, use survivors, if you take quite a bit from enemies, use +armour, simple

@SnipiousMax

+armour, useless? +hp will save you from 25 damage, +armour will reduce 1/8 of damage, so, if you take 16 damage from every hit, full survivors will stop just under 2 hits, whereas +Armour will stop 2 damage every hits, and surpasses survivors after 13 hits, after that, everything is a bonus, of course, the more you take, the more it defends.

of course, survivor does work against everything, and armour only works on certain things, so it is debatable i guess

Last edited by falling demon; Nov 16, 2006 at 06:04 PM // 18:04..
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Old Nov 17, 2006, 03:53 AM // 03:53   #11
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Quote:
Originally Posted by falling demon

@SnipiousMax

+armour, useless? +hp will save you from 25 damage, +armour will reduce 1/8 of damage, so, if you take 16 damage from every hit, full survivors will stop just under 2 hits, whereas +Armour will stop 2 damage every hits, and surpasses survivors after 13 hits, after that, everything is a bonus, of course, the more you take, the more it defends.

of course, survivor does work against everything, and armour only works on certain things, so it is debatable i guess
My point would be that against anything +armor would work against... a Warrior is already well protected. I do use +armor in certain areas/builds/etc but I have gotten to where about all I use is the +energy or +health armors, because they are more likely to be useful in most situations.
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Old Nov 17, 2006, 10:46 AM // 10:46   #12
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Thanks everyone for your help! I have been thinking though that I will probably buy a set of luxon for the health mods, and I already have old 1.5 glads I can use. The brawler insignia looked interesting. Does anyone know if the bonus to armor will work while using attack skills? Also does anyone know how exactly the Sentinals works? The wording confuses me. Thanks again!
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Old Nov 17, 2006, 11:34 AM // 11:34   #13
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For Sentinel's, if you have lower than 13 Strength, it doesn't do anything.
If you have 13 Strength or higher, it adds +20 armour vs. elemental damage.
Sentinel's is great for pure warrior builds that are heavy on adrenal skills.
But in your situation where you're using a quite few energy skills, the insignia that adds an energy bonus (Radiant?) is the only way to fly.

I personally run mostly adrenal builds, so Sentinel's works great for me.
I also like running +5 armour mods on weapons as opposed to fortitude +30.
They're cheaper and work out better in the long run.

I need to buy a set with radiant too for flexibility, but with those insignias costing so much at the moment, I can let it slide for the time being.
If I run any energy intensive builds I use a weapon with a +5e mod and my Chimeric Prism.
I might just pick up a set of el cheapo Glad's from the exotic armour trader in Cantha.
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Old Nov 17, 2006, 01:40 PM // 13:40   #14
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I realized a lot of people suck at this game when I saw that sentinel's was the most expensive insignia.

+energy or +health is ftw.
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Old Nov 17, 2006, 04:40 PM // 16:40   #15
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And people like you are precisely why I carry elemental swords & axes...
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Old Nov 17, 2006, 04:45 PM // 16:45   #16
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Maybe you should just bring vamp and focus on squishies instead of bashing on a target that still has at least 80 AL against your damage and 96 with a shield. Sentinel's has no place in PvP.
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Old Nov 17, 2006, 05:03 PM // 17:03   #17
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See, I'm trying to figure this out.
Every 40AL means you receive half damage, am I right?
So an extra 20AL means a nice 25% damage reduction, no?
Now if I'm running a build that uses mostly adrenal attack skills, some strength skills (thanks to the recent strength line buff) and maybe one 5e skill, why the HELL would I consider NOT going for Sentinel's, PvE OR PvP?
FFS, it's a trivial matter to respec to Glad's if your team's build absolutely, positively requires you to be pumping out energy based skills, but come on, an extra 25% DR is nothing to be sniffed at...

And for as long as people are around that fanatically toe the line of popular belief that the extra 25% damage reduction vs. elemental is worthless, elemental damage mods trump any damage bonus from vamp or *laugh* sundering ANY day of the week.
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Old Nov 17, 2006, 05:17 PM // 17:17   #18
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Lets put it this way in balanced builds the warrior is the cornerstone of the team's offense. You're seriously going to waste at least half of your team's damage potential bashing on the highest armored target on the other team? Also think about it from the other perspective, if you're the other team are you going to do the same? So if you've got the least chance to be attacked what's all that extra armor going to do for you?
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Old Nov 17, 2006, 05:28 PM // 17:28   #19
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No, no I'm not, but if I'm pounding on the squishies like you suggest I should be doing, most squishies do elemental damage and if they call for a warrior to help them out too, you can be DAMN sure I'll be happy of an extra 25% damage reduction versus their attacks (if they're clever enough to be packing elemental weapons; any warrior worth their salt should carry both an elemental weapon AND a vampiric one). It makes me a lot more durable as a squishy killer than some idiotic +health mod or +energy mod.

I honestly think that this hatred of Sentinel's armour is narrow-minded elitism...
I mean for the love of Mike, even if you ARE the least likely to be attacked, what the hell is wrong with taking Sentinel's ANYWAY?
If you're running adrenal skills, who the hell cares if your armour gives +x amount of energy???
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Old Nov 17, 2006, 05:39 PM // 17:39   #20
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Yeah I'm sure every warrior is cowering in fear at getting wanded to death. Instead of attacking you, they're more likely to call for a blind. Is your extra armor against elemental damage going to help you then? The damage you should be afraid of? Degen and armor ignoring. What's your precious Sentinel armor going to do against that? Though many of your skills are adrenaline based there a some very important ones that aren't. Shock, Plague Touch, Bull's Strike, Protector's Strike, Frenzy, Sprint, Crushing Blow, Irresistible Blow, etc.

It's not so much a hatred of Sentinel's armor, more so looking at the options available to you and choosing the best one. Sentinel's does help in some PvE builds and certain farming builds, but it's a rather poor choice for PvP.
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